Discussion on Hardcore Casual about PvP systems sparked an idea for a DAoC-like game, and I'm writing it out here. This is just a barebones storyline and design, but I may expand on it.
A group of three colony ships approach the solar system where they will all be starting a new life, a new Earth. The trip has taken years, but with stasis fields even the crew only aged a few months each by rotating shifts. The leaders and science teams have come out of stasis early to ensure that the landing and revival of the rest of the passengers goes smoothly. The theoretical physicists are especially excited about the approach since it was estimated that the solar system chosen could contain dark matter. Everything goes as planned as they enter the system, but when they enter orbit around the target planet the controls on the ships start to malfunction. Communication between the ships is down, and emergency landing plans are put into action. Unfortunately, the closer they get to the planet surface the less control they have over the ships. Although they miss their mark on the planned landing areas, the pilots do manage to get the ships down with only minor exterior damage and no casualties. The stasis fields started going down with the other systems, and the next few hours are chaos as the newly revived colonists are apprised of the situation. The livestock and other perishables stored in stasis must be taken care of as well.
This is where the story diverges with each ship's landing location, passenger personalities, and extent of damage the ship took while landing yield vastly different story lines. This draft is getting a bit old(almost a month) so more story may come later.
Thursday, April 15, 2010
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